29points · 4d ago

Picophysics: Single file physics for games on platforms like N64, PSX, DC

gitlab.com·by klaussilveira·4d ago

Discussion 8 comments

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klodolph·3h ago
Everything being static inline makes it hostile to these older systems which have limited RAM. Use of float makes it unlikely that you’d run it on the PlayStation, which has no FPU.
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iamcoder18·3h ago
It's hand written and should also work on microcontrollers like ESP32s or Pi Pico 2. Have you tried anything like that yet?

The Pico in particular has enough RAM and supports floating point math.

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Attummm·3h ago
Sounds interesting, but there isn't any description or readme to go by.
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bouchard·3h ago
The README is in the header file (picophysics.h)
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monkpit·2h ago
why not in a readme
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